Hitman: Codename 47 is an action-adventure stealth video game developed by IO Interactive and published by Eidos Interactive. It is the first entry in the Hitman series, and was followed by Hitman 2: Silent Assassin.
The story centers on Agent 47, a genetically enhanced human clone branded with a barcode tattooed on the back of his head, who is rigorously trained in methods of murder. Upon escaping from a test facility, 47 is hired by the Agency, a European contract killing organization. His mission takes him to several locations in Asia and Europe to assassinate wealthy and decadent criminals.
In an unfamiliar place, the subject 47 lying in the bed of his cell, when a voice coming from a speaker wakes him up and tells about training in different tasks, such as jumping obstacles and the use of firearms. The training ends with the killing of a guard and escape of 47. The speaker looks at the scene from a surveillance camera, with a satisfied laugh.
A year later, 47 is a professional murderess of the International Contract Agency (ICA). He is informed by his supervisor, Diana Burnwood, and is sent on missions around the world to eliminate four criminal masterminds. In Hong Kong 47 deletes Lee Hong, leader of the Red Dragon Triad, after waging a war with the rival triad. 47 is then sent to Colombia, where he tracks down and kills the drug lord Pablo Belisario Ochoa. In Budapest, 47 murders Franz Fuchs, an Austrian terrorist. 47 then infiltrates in Rotterdam to kill the notorious arms dealer Arkady “Boris” Jegorov and its affiliates. During his missions 47 collects letters written to his objectives by other objectives, which show a link between the different targets: all four were members of the French Foreign Legion at about the same time and talk to each other about a project experimental. The letters also mention a mutual friend among men, a Professor Ort-Meyer.
47 is then alerted by Diana that is the same customer that has ordered all the murders, and that the customer has ordered one final assassination. Despite all the ICA accepts the contract provided that it is another member of staff to deal with the murder. However, the customer requires it own 47 to carry out the task. The murderess is to kill Odon Kovacs, a doctor from a sanatorium in Satu Mare, Romania, which turns out to be the one from which he fled 47 at the start of the game. When 47 comes to the asylum, Ort-Meyer calls the police and turns out to be the customer, as well as the voice of the speaker who has coached 47 in his flight. Romanian special forces raid in the palace while 47 kills Dr. Kovacs, who turns out to be a doctor who administered the injections at 47.
47 then learns the truth behind his existence. It is the result of a cloning experiment that had combined the genetic material of each of its four previous objectives, with the addition of Ort-Meyer. The purpose of the experiments was the search for the creation of a perfect human being. Ort-Meyer had orchestrated the escape of 47 from the asylum in order to test its performance in the outside world and had ordered the death of his co-workers, because they wanted to use the clones for their own purposes. With the help of a colleague of the ICA, Agent Smith, who is held captive and drugged in the building, 47 uncovers a sophisticated lab beneath the hospital. 47 As soon as he sets foot in the underground Ort-Meyer in response leads a team of 48, a larger number of clones without fair and free will. 47 defeats the clones and confronts Ort-Meyer, who at first mistakes him for another 48. Before Ort-Meyer is able to attack him, 47 shoots. Ort-Meyer, lying in agony, babbles about how he is not even able to recognize his son, 47 kneels and after a moment’s hesitation breaks his neck.
Although the game is entirely in the third person controls Hitman are more akin to a first-person shooter : The movements of the agent 47 are limited to rotate and move sideways and forward. The player can peek around corners using the “bend”, which is 47 fold slightly to one side. 47 can climb stairs, but is unable to defend himself when he does that. It also can not jump. When walking 47 produces “noise” and this can then alert the hostile characters in the neighborhood. To avoid this, the player can walk stealthily. Doing so also allows 47 to draw a weapon from his inventory without attracting attention.
A cursor on the screen indicates the direction in which the 47-hit attack. The ‘ Head-up display includes a bar that measures the health of 47 ammo remaining, the state of body armor , and the currently selected object. Sometimes warning messages appear next to the health. This happens if a dead body is discovered, or if it begins to be suspected 47.
The disguise plays an important role in the gameplay of Hitman . Each time a character is killed or knocked out, 47 can undress and impersonate him. This is required to access areas where only guards may enter. At the beginning of each level, 47 wearing his dress standards. The latter is folded and left on the ground at the time when 47 disguises.
The arsenal consists of 47 various firearms from long and short distance, a piano and a knife. The guns are generally excellent range, while automatic weapons and machine guns lose accuracy as they 47 moves away from its target. 47 can also equip himself with a sniper rifle, concealed in a special suitcase, which must be rebuilt before he can use it. Once done its work, 47 can break it down and put it back in that suitcase.
Each level of Hitman takes place in an open area with civilians and armed guards theme. Although the goal may vary depending on the mission, the purpose is generally to find the main target of 47 and do everything possible to kill him, possibly attracting less attention as possible.
Hitman: Codename 47 was one of the first games to use the now popular ragdoll physics .
Hitman: Codename 47 takes place from a third-person perspective, but the control setup is similar to a first-person shooter as 47’s movements are restricted to turning, strafing and moving forward. Each level takes place in an open environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47’s assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Penalties in the form of financial deductments are given, for example if the player kills civilians, but none if guards are slain. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise and melee based mechanics for the most cost-effective method to take out targets.
The player can peek around corners by using the lean function, which prompts 47 to tilt slightly to one side. 47 is able to climb ladders, but cannot defend himself with a weapon while doing so. In addition, he is only able to jump from one balcony to another. There is an on-screen cursor to indicate in which direction 47 will attack. The heads-up display includes a life bar which measures 47’s health, ammo capacity, kevlar durability, and the current item selected. Alert messages sometimes appear next to the health readout. These occur whenever enemies discover a body on the map, or if 47 falls under suspicion. 47’s weaponry consists of various short and long-range firearms, a garrote wire, and a knife. Handguns generally have excellent range, while automatic rifles and machine guns decrease in accuracy the farther away 47 is from his target. 47 can also equip himself with a sniper rifle, concealed in a special suitcase, which must be reassembled before he may use it. Once he is finished with the rifle, 47 can take it apart and place it in the suitcase once more.
Disguise plays a large role in gameplay. Any time a non-player character is killed, 47 may take their clothes and impersonate them. This is necessary to access restricted areas where only guards may enter. At the start of each level, 47 begins in a default costume. This costume is his trademark suit and red tie which is folded and left on the ground whenever 47 changes clothes. The player may replace 47’s outfit with a previous one by simply approaching them and selecting the option to change. In the event that 47 adopted the clothes of someone he has slain, his disguise will be compromised as soon as the body is discovered. 47 creates sound while walking which will alert any hostile characters in the facility. To move without being detected, the player can use the sneak function, which causes 47 to crouch and move in a stalking manner. Sneaking also allows 47 to retrieve a weapon from his inventory without anyone hearing it; if 47 is standing upright when the player pulls out a weapon, it will alert nearby characters. Characters who are dead may be dragged at any time. If anyone on the map spots a body lying on the ground, it will create unwanted attention for 47. When dragging, 47 lifts up the closest available leg or arm and begins to hoist it away as movement is directed by the player
System Requirements
No Special Requirements
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